It will update the correct files on the Xbox 360 console.Cleaning your game solution before you build removes all intermediate and output files generated by the build.
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However, before deploying, you need to use the XNA Game Studio Device Center dialog box to establish a connection between the console and your computer.
For a detailed explanation of this process, see Connecting to Your Xbox 360 with XNA Game Studio 4.0 Refresh.
It also added additional support for third party PS4 controllers and fight sticks.
More changes and additions were applied with the client update.
(This only applies to previously-deployed files, not to files that were generated on the console.) The output window reflects exactly what actions were taken during deployment.
A full deployment, which deletes any previous game files and copies the entire game to the console, is triggered by the following conditions: If you cancel during a deployment, some files may not have transferred. The next incremental deployment will behave as if the last deployment never occurred.
For /month, subscribers can play more than 100 Xbox One and Xbox 360 games (via backwards compatibility) on Xbox One as much as they want for as long as the title is available.
The catalog will be refreshed on a monthly basis as a small number games are added and others removed.
My client doesn’t have the option available yet either.
The update also added Xbox 360, Xbox One, and Generic X-Input controller configuration support, which was made available in beta earlier this month.
Owners can then sign up directly from an Xbox 360 and enroll a console into the preview program.